The Entire Chapter

The Entire Chapter
Progress so far

22.1.14

Working like a grot

Just a quick snap of my work area. I have just finished assembling 8th company and am grabbing a break before I finish 1st and 10th

Links with Lincoln

My local Games Workshop only had one box of scout bikes in stock, typically I needed two and lack of planning meant that I had no time to order them through club, but it just so happened that I was off to Lincoln...

Lincoln is a  great looking town in places but a little bit up and down when you are on foot. We only only had an hour from when we parked due to other commitments and the store happened to be 30min walk away, so it was time to pick the pace up. Downhill from the car park it was not too bad to get to the Lincoln store, who where in the middle of a re-shuffle, but had the scouts  that I needed. 

Their gaming boards are really nice and if you happen to be in the area I recommend that you stick your head in and say hello.

Then Scout Bikes and a Command Squad  in hand it was a mad scramble back up the hill to avoid a parking fine, then back across the bridge to Hull for some more cutting and sticking.

18.1.14

All nighter

So the shear volume of Marines I have to put together have been taking their toll. After 3 days of clipping and sticking I have had a day of family time, but it wasn't too long before I found myself back at my desk working away as I try to pull together units for airbrushing tomorrow (or is that now today?). I was just going to sort a couple of bits... Well now it is after 3 in the morning. 9th Company is finished to my satisfaction and 8th is much further on than I thought it was. So with three days to go it looks like I only have about 100 Marines to finish!

I just need to be sure about the parts I need for the 2nd before I do any more with that and I need 1 more command squad for the 1st although I mainly need it for the banner.

13.1.14

Hobby Holiday

I am taking a hobby holiday from work, culminating in the battle of Mcragge and a celebration of the Nid's new codex, where I will be fielding no less than 18,000 points of Ultramarines and probably a few more, so expect a flurry of posts over the next few days while I throw together roughly 600 miniatures and try and get them looking good for the tabletop.
We march for Mcragge!

11.1.14

Venerable Dread

So I have had hands on a Venerable dreadnaught kit for the first time. There are only two frames in the box but there was a lot of detail on them, with three head choices and a number of different options for sarcophagi.

There are two variants of power fist, Storm Bolter and Flamer as you would expect and 3 main weapon options including a Plasma cannon, Lascannon and the stalwart assault cannon.

I opted for Gothic arches on as many surfaces as I could. I may regret that later when I come to fill in the painted detail, but I think it will look great. I have left the sarcophagus detached to make painting easier. Here it is under-coated and ready for base painting. Another Venerable I bought assembled is in the background.

6.1.14

Battle for Mcragge

On the 25th of Jan to celebrate the release of the new Tyranid codex Hulls Angels are having a 40k game of 40k. I am providing 20k of Space Marines who will be duly butchered as they hunker down in trenches and try to repel the gribbley invaders. This epic undertaking requires that I complete 5 companies of Marines in just 2 weeks. I am finishing the 1st, 8th, 9th and 10th and building the 7th from scratch. It might not all be painted, but I am looking forward to some time off work and this epic undertaking.

6.10.13

Hulls Angels Charity Tournament 2013

Hulls Angels charity tournament 2013 was so large that the club was forces out of their usual quarters and instead took up the whole of the sports hall at their venue. Three systems were played at the tournament, including Warhammer 40,000, Warhamer and the Warmachine/Hordes system.

I competed in the Warhammer 40,000 group with a very static Ultramarines list, Devastator squads from the 8th Company with missile launchers, my mainstay 5th Company tactical squads with a missile launcher, heavy bolter and flamers and a Captain with Thunder Hammer accompanied by 5 terminators.

Game 1 was against Chaos Space Marines and a sizeable band of Cultists, an army that had beat me soundly only a few days before. It was a relic mission which was not good for my largely static force either. I was getting mauled fairly badly, Helldrakes doing significant AP3 damage and my opponents patience put his cultists up a three story building on a sky-shield platform with the relic in hand when the game time limit was called.

I still had my turn to go, so hammered the building with everything I had and managed to very narrowly finish 20 cultists with blast damage, giving me the game on secondary objectives.

Game 2 was Emperors Will. I castled my objective well, but had only a tentative foray towards my enemy's objective with my Captain and the Terminators. My opponent's force was Space Marines and largely arrived from reserve, with several squads in drop pods and a Captain and escort arriving via Storm Raven. The dice gods were smiling upon me and my opponents force arrived piecemeal. I was able to destroy a squad at a time and delayed his Captain's arrival with a lucky shot that put the Storm Raven on locked velocity, forcing a risky deep strike a turn later.

I was unable to take his objective as my offensive thrust took the brunt of his remaining force, but with neither of us making our main objectives it came down to secondary objectives again and another win for me.

Game 3 I thought would break me, as it has on the last few tournaments. I was facing a Tyranid force in a kill points game, when I had more kill points on offer than in my opponents list. I don't have a picture, but it was a really impressive Aliens themed force which later won best painted. I set up and dug in, with only my underwhelming Captain and his Terminators up front.

Running head first into the a missile heavy force of Space Marines, dug in behind terrain did not appeal to my Tyranid opponent and he tried to flank me, but a combination of deploying right in the corner of the board and a central piece of terrain only gave me more time to fire at the things I could see and fewer distractions in terms of the target choices. Almost nothing from the Tyranid force connected, leaving my Captain kicking his heels for the third game in a row and feeling like a waste of points. When the dust cleared I walked away almost unscathed and with a significant victory.

Tiebreaker!
Hulls Angels 2013 Tournament Trophy
Only one other player had won all three games, one of the members of the York Garrison gaming club who had come over to play in the tournament, bringing an all drop pod Space Wolf list. The organisers decided that the fairest way to decide the outright winner was fight!

My Capitan would have to go toe to toe with the Space Wolf Wolf Priest. On paper it looked like an easy win. I had a 2+ save and a strength 8 weapon, he had no invulnerable save, so although I would be striking last a single blow would be enough to finish him. The Wolf Priest struck first and despite my artificer armour, or perhaps because I had only moments before said the fatal words "I'll be fine, I have my  artificer armour" I took two wounds. Ouch. One wound left I rolled to hit. All but one of my attacks missed the mark. I was sweating as I rolled to wound. I needed anything but a 1.... I won!

I sat through the charity auction in a mild state of shock while my win sunk in. It was as much luck of the draw as anything else and I have to congratulate and commiserate my opponents, who fought well, but lost to luck.

Overall it was a fantastic day, well organised and ran as ever and I am looking forward to next year. A good sum of money was raised for Help for Heroes and if you live in the area I suggest you sign up for next years tournament.