The Entire Chapter

The Entire Chapter
Progress so far
Showing posts with label 1st. Show all posts
Showing posts with label 1st. Show all posts

20.6.16

The Scouring of Vibros

Hulls Angels recently ran a “day of war”, two thematically linked games, with a 2,000 point battle for objectives followed by an apocalypse scale game. It has been a while since my Ultramarines have taken to the field, but I love the madness that is an apocalypse game, so I dusted off my codex and headed over to the club to join in.

With no lords of war and no formations, it was back to the classic force organisation chart, what is now called combined arms. One of the great things about Ultramarines and marines in general is that there are so many viable styles of play, so I decided to go with a fast list, composed of the 10th and 8th companies (Assault), with scouts in Landspeeder storms as my core backed up by three whirlwinds, a Storm Raven two Landspeeders with melta guns, an ironclad dreadnaught and 5 Thunder Hammer Terminators in a Landraider Redeemer.

For the apocalypse game I also had another 3 Vindicators and a combat squad in a Rhino for an easy 500 points.

This will not end well
Game 1 was a slog-fest against Tau in which both sides completely forgot about the objectives and tried to wipe the opposition off the board. Three Riptides were making a nasty mess of anything they decided to remove from play, but as a combined unit they were only killing one unit a turn. A very early lucky shot with the Landspeeders killed a Hammerhead and won me first blood, while my Scout Bikes advanced in a death or glory attack taking out the one unit of Tau pathfinders on turn 1, suffering the wroth of the rest of the Tau army for their trouble. It was a high price to pay for them, but made a big difference to Tau shooting in the rest of the game.

Turn two and three were largely manoeuvring while the Whirlwinds acquitted themselves well, accounting for most of the enemy troops on the board. My Terminators underperformed, denting, but not destroying a unit of Ghost Keels, the Ironclad deep struck with skies of fury, positioned badly and died to pulse rifle fire. Time was running out, so the game was called early, but a turn four flanking move by the Landspeeder Storms got me line breaker as well, leading to a narrow victory in a very tough fight.

Scout bikes on the offensive
Game 2, the apocalypse game, saw most of my forces facing off against Eldar. The three vindicators sat almost on the other side of the board, dropping an apocalypse template a turn on advancing Orks. My Scouts made an early objective grab with their scout move and managed to sit on it through the rest of the game. So much happens in an apocalypse game that spanned 5 hours that I can’t cover it all in detail.


The Whirlwinds performed well again, killing Orks, Chaos Cultists, Tau and an entire unit of Banshees the turn they were forcibly disembarked from a wave serpent until Karandras assaulted them from the rear and totaled three in 2 turns. My Captain went toe to toe with an Autarch and won, splitting the Eldar in two with his relic blade, before being shredded by return fire from Dire Avengers and Dark Reapers. Death Korps of Kreig hammered out 7 or more strength 10 large blasts a turn and the whole game was very close until the last turn, where Dark Angel bike units made a grab for the objectives and put us ahead, with 3 out of 4 possible slay the warlords, with only 1 in return and 6 of the 8 objectives, leaving Vibros safely in Imperial hands.

28.2.14

Terminator Chaplin

One of the first miniatures that I bought for my Space Marines and also one of the first that I painted was my Terminator Chaplin. As Chaplin of the Ultramaines 1st Company his main job in the last edition was to provide a combat bonus and punch to a Terminator death star, now his job is the same, although he is much cheaper in points and often ends up as a challenge shield due to his low AP Crozus.

Ultramarine Chaplin side view
He stands a little taller than my other Terminators thanks to his Forgeworld base. I like the dark and gritty feel of this miniature, I really enjoyed painting him and managed to get a nice glossy look to the skull helm.

There are a couple of interesting differences between my Chaplin's paint scheme and the overall scheme I have used for the 1st Company. You will notice that his Storm Bolter is black instead of the throwback red that I use on my other veterans. I think this adds to the overall darkness of the miniature, making the gold and the purity seals stand out better.

There are also a couple of issues that the better painters out there have probably picked up on already. The devotional scrolls and parchment scraps on the miniature are all blank. I was so happy with the look of the miniature that I did not want to spoil it with my rough and ready attempt at writing on the scrolls.

Ultramarine Terminator Chaplin

The other thing you might notice and it is a bit more obvious in the picture to the left is I did not paint any blue on his pauldrons. This is the only Ultramarine I have with no blue on whatsoever! Don't worry too much though as I will go back and deal with that after I have filled out more of my less complete miniatures.

If you have any tips on how to do writing on scrolls and purity seals please drop them in the comments below.







11.1.14

Venerable Dread

So I have had hands on a Venerable dreadnaught kit for the first time. There are only two frames in the box but there was a lot of detail on them, with three head choices and a number of different options for sarcophagi.

There are two variants of power fist, Storm Bolter and Flamer as you would expect and 3 main weapon options including a Plasma cannon, Lascannon and the stalwart assault cannon.

I opted for Gothic arches on as many surfaces as I could. I may regret that later when I come to fill in the painted detail, but I think it will look great. I have left the sarcophagus detached to make painting easier. Here it is under-coated and ready for base painting. Another Venerable I bought assembled is in the background.

6.1.14

Battle for Mcragge

On the 25th of Jan to celebrate the release of the new Tyranid codex Hulls Angels are having a 40k game of 40k. I am providing 20k of Space Marines who will be duly butchered as they hunker down in trenches and try to repel the gribbley invaders. This epic undertaking requires that I complete 5 companies of Marines in just 2 weeks. I am finishing the 1st, 8th, 9th and 10th and building the 7th from scratch. It might not all be painted, but I am looking forward to some time off work and this epic undertaking.