The Ultramarines 2nd Company have been a bit of a challenge for me as I have been trying to match the types of armour and armaments used in the Space Marine Codex's depiction of the 2nd Company.
The first part of this was a substantial order of Forge World items. I literally went through counting legs and built from that. The Forge World parts are really nice, detailed and add a lot of variety, but in retrospect I wish I had not chosen the legion assault packs, as although I got some of the really cool jump packs with turbines and great close combat weapons I also ended up with running legs and torsos that have the harnesses modelled on.
I find that the Forge World resin is tricky to work with and that really slowed down the rate at which I have been putting together marines. I am using some high strength super glue Zap-a-Gap and it is the best I have found so far for what I am doing but needs to be handled with care and the parts need washing, there are no short-cuts working with it.
It also takes a fair bit of time deciding what parts to use and where I can and should make compromises. For example, while all of the special weapons are right, they are not necessarily the right variant. I am using Godwyn pattern bolters as I did not want to push up the cost even more with the bolter packs.
At this point I am about half way through assembling the company and it is one of the ones I am really looking forward to painting.
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