The Entire Chapter

The Entire Chapter
Progress so far

5.1.13

Apocalypse at 30,000 points a side!

Once in a while Hulls Angels hold large mulit-player Apocalypse games and I couldn't miss the chance to be the largest army on the board, so I grabbed together my stuff and headed to club.

Here is the long table shot. You can just about see the blue smear by the central ruins where my Ultramarines stopped. There is a full battle Company in reserve to use the outflank rule. It is the 3rd company with Rhino transport. There is also some of the 4th Company with drop pods and 25 Terminators are to arrive via teleport.

If you are wondering what the thin line of miniatures ahead of the deployment zone is, the 10th are 'skirmishing' and forming a nice speed-bump for the the Tyranids opposite.

Setup and ready
The small cabal of Dark Eldar on my left flank was quickly pulped by the line of heavy weapons in my front rank, but Morlocks and other Tyranid infiltrators appeared in my center and started chewing through my counter assault units.

In the center of the table things stayed fairly static as strategic assets redirected enemy reinforcements left and right resulting in an evenly matched slug-fest that lasted the rest of the game.

Angry Hatter a fellow collector of Astartes brought quite a few drop pods. Turn 1 his drop pods were counter charged by Demons who were appearing all over the board and by turn 2 between us both we had dropped the better part of a battle company into this 4 x 6 table.
Orbital insertion
Things were still not going well despite weight of numbers, the Demons were not going down and the shooting from the Ork horde you can see in the distance was proving uncannily accurate. Turn 3 saw 3rd company level the odds as Angry borrowed them to outflank the Orks, taking them in the rear. 100 battle brothers and a command squad disembarked from their transports and reduced a swath of the green skin threat to a bloody smear with rapid fired bolters.

On my end of the table I was still struggling to contain the infiltrators in my back lines. To add even more mayhem Typhus and his honor guard appeared and  started leveling targets on after another.
The dark shadow of a super heavy flyer graced the table as the Harridan swept in over the Ultramarines' heads and every Imperial flyer on the board zoomed to intercept, eager to claim the epic kill that taking down this bio monstrosity was. Frightened and sporadic ground fire proved ineffective, despite the Harridan being in skimmer mode. It was finally a lucky shot from a Storm Raven that brought the creature down, although the pilot and crew paid with their lives as the enemy singled them out for reward.

A shining beacon on hope appeared in the form of a teleport beacon and the 1st Company made a strategic hammer blow and dropped into the central ruins, taking one of the key objectives for our side.

Three turns was enough to fill the day and there were some epic individual stories.

My memory is fogged by fatigue and enjoyment, so if you were there and remember anything significantly different please comment below and I will do my best to update things.

1 comment:

  1. This was an absolutely cracking game. Really enjoyed it.

    I really enjoyed arriving 15 Terminators using outflank in the enemies rear and killing Epidemius to put an end to his special rules!

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